2013 Rules

Table of Contents

1. Overview

2. Teams

2.1 Team Size

2.2 Registration

2.3 Qualification Fees

2.4 Race Deposit

3. Preparation

3.1 Vehicle Preparation

3.2 Admissible cars

3.3 Race restrictions

3.4 Manager Preperation

4. Qualifying

4.1 Procedure & Schedule

5. Race Day

5.1 Schedule

5.2 Pre-Race

5.3 Race

5.4 Podium & Prizes

Rules and Regulations 2013

(edits in red performed on 16.09.2012)

1. Overview

The Nurburgring 24hr Online Race by wurks.ca is a virtual GranTurismo5 race meant
to celebrate the real 24hours of Nurburgring. 7 teams, comprising 4 to 5 (or more)
members per team will battle it out during an awesome 24 hours of realtime online
endurance racing in GT5. Not for the casual GT fan, race conditions will be as close
to the real thing as possible: Tire wear, fuel consumption, damage and weather will
put the drivers to the test. Teams will need to manage their strategy, pace,
communications, sleep, nourishment and more.

 

2. Teams

2.1 Team Size

Minimum requirements:

3 drivers (4 recommended) + 1 manager + 1 computer with Skype installed + 2 PS3’s with GT5

Drivers of a team must be able to race all at once during team qualifying. This means all drivers of one team must have their own driving setup and PSNID at his own location (his home).

2.2 Registration

Before registration via the wurks.ca website, have the following information ready:

  • Team Name
  • Team Logo (400×600 pixels)
  • Team member real names
  • Team member titles (functions)
  • Team member PSN ID’s
  • Internet Connection Speed (performed in the PS3 menu)
  • PSN ID’s of the drivers PS3 that will be used during the race
  • PSN ID’s of the manager’s PS3 that will be used during the race
  • Exact vehicle designation (car name) in GT5
  • Skype account name
  • Method of payment via PayPal for registration fees

You will be required at this point to choose an available time slot for qualifying of your team during registration. Then you will be processed for payment.

50 teams will be allowed to qualify. Total number of spots available for race: 7.

 

2.3 Qualification Fees

For the 30 first team qualification spots: 50$

For qualification spots 31-50: 75$

 

2.4 Race Deposit

Once you are among the 7 fastest teams, you will be asked to pay a deposit of 40$ once qualifying has ended.

The deposit will be fully refunded if you complete the 24 hour race and don’t bail out early. You will not be penalized from any disconnections that occur, as you will re-enter the lounge to wait for the next race entry and will be spotted by race control as good willed. If you leave the race early or don’t show up at all, your lack of sportsmanship will cost you your deposit.

If we notice that your registration form has incomplete or false information, we reserve the right to keep 50% ($20) of your deposit for the complications it incurs. The remaining funds will be refunded to you if you complete the 24 hour race.

3. Preparation

3.1 Vehicle Preparation

  • All modifications are allowed, provided they do not conflict with the Weight minimum of 1100kg, HP maximum of 400hp.
  • Tires will be limited to Racing Medium and Racing Hard.

3.2 Admissible cars

 

Shulze Motorsport GT-R
Audi R8 LMS Race Car ’09
Audi R8 LMS Race Car (Team PlayStation) ’09

 

DLC cars:
Dodge Challenger SRT8 Touring Car
Honda CR-Z Touring Car
Mazda Roadster Touring Car
Mazda RX-7 Touring Car
Mitsubishi Lancer Evolution X Touring Car
Nissan GT-R R35 Touring Car
Nissan SKYLINE GT-R R33 Touring Car
Nissan SKYLINE GT-R R32 Touring Car
Nissan SKYLINE GT-R R34 Touring Car
Subaru IMPREZA Touring Car
Toyota PRIUS Touring Car

 

RM cars:
Acura NSX RM ’91
Chevrolet Camaro SS RM ’10
Chevrolet Camaro Z28 RM ’69
Chevrolet Corvette Z06 (C6) RM ’06
Chevrolet Corvette ZR1 (C6) RM ’09
Dodge Challenger R/T RM ’70
Honda CIVIC TYPE R (EK) RM ’97
Honda INTEGRA TYPE R (DC5) RM ’04
Lexus IS F RM ’07
Mitsubishi Lancer Evolution IX GSR RM ’05
Nissan SILVIA spec-R AERO (S15) RM ’02
Subaru IMPREZA Sedan WRX STI spec C Type RA RM ’05
Volkswagen Golf IV GTI RM ’01

3.3 Race Restrictions

During the race, the following settings will be used:

Track: Nurb 24hr
Start: Rolling
Boost: Off
Penalties: Off – To avoid unrealistic ghosting.
Visible Damage: Off – This will hopefully assist with connections.
Mechanical Damage: Heavy
Slipstream: Weak
Grip Reduction: Real
Tyre and Fuel Wear: On
Tyre Restriction: RM or Less
Driving Aids: ALL AIDS OFF EXCEPT ABS RESTRICTED TO 1 or 0
Microphones: Disabled
Race Quality: Low

 

3.4 Manager Preparation

Skype is free instant messaging software that will be used for race and inter-team communications during the event. All managers should be familiar with Skype and its basic functions. A group will be created where a chat window will be used to communicate among the 7 teams and Race Control.

Private inter-team communication is also possible and is encouraged. Sanctions handed by Race Control to specific teams will be done privately this way.

 

4. Qualifying

4.1 Procedure & Schedule

As mentioned in 2.2, the end of the online registration process will bring you to choose a qualification time slot during payment. The time slot will include the hour at which qualifying begins. Wurks will further communicate with the participant to specify a precise qualifying hour. Let’s call the time hour X.

Based on this, here is the qualifying schedule:

15 minutes prior to hour X: All teams enter the lounge
Hour X: wurks_dot_ca starts the race

Once the race starts automatically, wurks_dot_ca will call the 1st driver of the first team to begin their warmup lap. Every minute, wurks_dot_ca will call out the next car to start.

The first lap is the warmup lap and will not be counted as a timed lap.
Laps 2, 3 and 4 will be counted as timed laps and will be added up as a driver’s total time. The qualifying time is calculated by averaging the total times of the best 3 drivers in a team.

Qualifying will have up to 8 drivers (2 teams of 4 drivers max). It is estimated that total qualifying session for the last participant will last up to 1 hour.

Times Positions will be posted on a leaderboard on the official website.

5. Race Day

5.1 Schedule

23 Feb. 2013

9:00* – Drivers in Room, Managers on Skype
9:30 – Driver’s Meeting in Skype
10:00 – Race Start

24 Feb. 2013

10:00 – Clock Countdown End
10:10 – All Cars Through
10:30 – Ceremony
11:00 – Close of Event

*All times AM EST (eastern standard time)

5.2 Pre-Race

  • Weather will be set by organizing committee to match as best possible real weather at
    the Nurburgring based upon this data source: http://www.myweather2.com/Motor-Racing/Germany/Nurburgring-Circuit.aspx
  • NO chatting in the race room during racing will be permitted (verbally or text).
  • During qualifying or racing, Race Control may send text messages if required via the in-game chat.
  • All teams PS3 users must be in the race room 30 minutes before the obligatory drivers meeting.
    Late attendees will be refused the right to qualify.
  • Drivers meeting will review some of the rules found in this document and provide
    tips and tricks for a smoother race. Any questions will be answered during this period.
  • Slightly before the race start time, Race Control will start the race countdown of
    45 seconds. Drivers in the pre-race screen, will automatically be entered
    into the race at the end of the countdown and positioned by Race Control on the grid.

5.3 Race

  • When the race is launched, Race Control will position cars on the grid and will give the ok for the formation start for all drivers to follow each other at a slow pace. The formation will NOT be side-by-side but in line, one after another. Drivers are to be very careful when driving in formation through the ‘esses’ (turns 1 & 2). After all drivers have cleared the esses, Race Control will ask that all drivers switch to ‘auto-pilot’ by pressing the ‘start’ button. Race Control may ask the drivers to make adjustments to the following distance between cars. Once all cars have cleared the hairpin, Race Control will then choose a moment to call ‘Ready’ then ‘Go’. The race will then have been started.
  • Race is fixed to 170 laps for extra time, but the race will be terminated after 24 hours. The official race countdown timer will be on the event website. All teams must continue racing once the 24hrs complete as Race Control will call the end of the race. The position of each team recorded once the 1st place team crosses the finish line after the 24 hours completed will be their official finishing position.
  • It is the responsibility of the manager and driver of a team with mechanical failure to coordinate a
    safe re-entry to the track without disturbing the flow of traffic.
  • If the vehicle is damaged, it is the responsibility of the manager to communicate
    faster traffic coming from behind to the driver. It is the driver’s responsibility to
    concede the racing line to faster traffic.
  • Slow drivers must show sportsmanship and concede the racing line to faster cars so
    they can pass without incident or pointless fighting.
  • Disconnection Contingency: Teams will have 3 types of status levels: Level 1= least disconnects, Level 2 = +1 disconnects from level 1, and Level 3 = +2 or more disconnects from level 1. Teams at Level 1 obviously have no problem. Teams that disconnect from Level 1, fall into Level 2, which means that we automatically blame the PSN (compared to a racing accident) and call a yellow flag for everyone to regrid. Laps will have been noted. Teams that disconnect from Level 2, fall into Level 3, and will have to rejoin the room (compared to racing mechanical issues) and wait for the next yellow flag for everyone to regrid. Laps will have been noted. There are never any more levels no matter how many disconnections there are, as the last team from Level 1 to disconnect will be equal to everyone on the next level. At that point, everyone gets bumped back up a level as Level 1 still exists in the form of the “least disconnects”.

Race Control will give Stop and Go penalties if they judge necessary. Penalties will be given via Skype. The penalty area is at the start line under the BMW sign to the right of the track (where you see the parked GTR in the figure below).

No warnings will be given to teams prior to a Stop and Go penalty. The first Stop and Go penalty lasts 3 minutes, the second penalty lasts 5 minutes. Upon a third infraction, the team will be asked to enter the Stop and Go box to have a discussion with Race Control. All Stop and Go penalty times will be measured by Race Control. They will tell you to leave the box via Skype once the penalty is complete.

5.4 Podium & Prizes

A prize plaque will be awarded to the winning team.
A prize plaque will be awarded to the 2nd place team.
A prize plaque will be awarded to the 3rd place team.

Rules and regulation details may change as event approaches. Changes will be brought to the attention of registered participants.
© Kurtis Duddy, wurks.ca 2012

REGISTER HERE!

3 thoughts on “2013 Rules

  1. [...] SessionFeb 4th 2012 Practice SessionFeb 18th 2012 Practice Session2013 Event and Registration2013 RulesForumNürburgring CircuitOrganising CommitteeSurvival GuideOverviewRaceTeam WorkFinal [...]

  2. Ring Bandits Driver 1 says:

    ready to defend our title…

  3. [...] SessionFeb 4th 2012 Practice SessionFeb 18th 2012 Practice Session2013 Event and Registration2013 Rulesitem sold outNürburgring CircuitOrganising CommitteeSurvival GuideOverviewRaceTeam WorkFinal [...]

Leave a Reply

Your email address will not be published.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>